Final Fantasy XIV: A Realm Reborn

Final Fantasy MMO on the PS3? Yes please!

Killer is Dead (PS3)

Suda is back with Killer is Dead

Rayman Legends (360)

Rayman has a new adventure in Legends

Disney Infinity (Wii U)

Disney Infinity is pure Disney magic

DuckTales Remastered (Wii U)

DuckTales is back in style

Sunday, July 24, 2011

Preview: Sengoku (PC)

Paradox Interactive had guts to green light Sengoku. Coming hot on the heals of The Creative Assembly's Total War: Shogun 2, the publisher is going to have its work cut out for it in terms of marketing to convince people to sign up for another dose of Japanese history. Luckily, the game is shaping up to be far more interesting than what the Total War game was.

Wednesday, July 20, 2011

Review: Supreme Ruler: Cold War

In all of the multitude of conflicts that marred the 21st century, perhaps the most difficult to adequately model in a video game is that of the Cold War. A turbulent time marred by large amounts of intrigue, great posturing and the passive-aggressiveness of proxy-battles, it is a time of politics, espionage and the great public fear of nuclear-induced Armageddon.

Perhaps unsurprisingly considering the many features needed above and beyond that of WWII games, Supreme Ruler: Cold War is the most intricate game that has emerged in recent months. In an already-ridiculously complicated genre, that does say a lot. What is surprising is the lack of adequate tutorials for getting to grips with that gameplay. A nice in-game tutorial would have been really appreciated for this game, although manual junkies will appreciate the clear and well written attempt at putting the complex systems in paper form. As a result, this is a game to stay clear of unless you are a veteran of the genre, but offers a great deal for those who are.

Moscow is first...

Tuesday, July 19, 2011

Preview: Supreme Ruler: Cold War - the next great grand strategy game?

It's the eve of release for Supreme Ruler: Cold War. Read on to find out just why this is a game that should be on your radar.

Grand strategy games are a tricky beast. They are without doubt some of the most intricate and difficult games out there, with the adrenalin and sheer self satisfaction built through victory not easily matched in other genres. Further, they enable the history nut to relive some of their favourite moments and hypothesise alternate timelines. Think, for example, what horrors could have been should Hitler’s arrogance not have been at play (he invaded Russia the same exact day that Napoleon did, believing his tanks would be victorious where the little masters land war had failed) .

A perennial favourite time in the modern historian’s heart is that of the Cold War. Arguably stated as the times between 1946 and 1991, the escalating tensions mark this as a truly memorable political and social climate. It is complicated - the previous 30 years (roughly) of alternating World Wars and economic depression saw massive improvements in technology, itching to be utilised, resulting in the new threat of powerhouses reigning thermonuclear war upon enemies with armageddon style consequences. Truly, it is one of the most turbulent, and remarkable times in world history.

A great level of excitement was experienced when it was announced last year that the wargames publishing pedigree of Paradox had combined with BattleGoat studios to create Supreme Ruler: Cold War, a game aiming to give justice to these times.

Tuesday, July 12, 2011

Review: Panzer Corps (PC)

Panzer Corps is a big release for Matrix Games – with a longer development and marketing cycle, following its progress has been an interesting experience. The team behind it at Lordz Game Studios has endeavoured to recreate the hex-based light strategic experience found in the old turn-based SSI Panzer General games, and this loving devotion to the traditions that series set up is admirable.

Watch your flank!

Trouble Brothers hosting online board game games nights

Got some digital board games? Having trouble finding a game? Trouble Brothers, the developers behind the excellent Cargo Runners, has been good enough to organise a regular games night.

The team has organised games for the next few weeks Mondays, from 7pm to 1am, Pacific Standard Time. You can find a full schedule here:

If you're around at that time, pop over to this site: and get playing! Current games include Ticket to Ride, Cargo Runners, and Carcassonne for the iPad. That's an excellent set of games, to be sure.

It's really great to see digital board game developers so passionate about their art to fully immerse themselves within the community of people they're developing for. Hopefully the games night is a success and blossoms into a large community of board game fans.

While we're at it - anyone up for a game or two of Samurai?

Monday, July 11, 2011

Review: Urban Myth (Board Game)

I would think that any game that's built upon a "True or False" system would have to be developed enough for it not to suffer severely from such a questionable premise. After all, with such a simple premise, just about anyone could create their own mock board game with customized questions. Still, that didn't stop Imagination Games from focusing on this element with its board game, Urban Myth. The game makes the boast that truths can be found by opening the box, but that's not all there is to discover here. Urban Myth is a prime example of a shallow gameplay element not being implemented well enough to shape a valid concept that could go beyond a single play session. Just a few minutes is all you need to discover just how poorly constructed this game really is.

Wednesday, July 6, 2011

Review: Cargo Runners (iPad)

There are a number of different ways iPad developers are handling the board games that are proliferating on the device. Some opt to create a robust AI and online multiplayer gaming experience, such as Ticket to Ride.

Others try and recreate the experience of playing a board game on a table, with games like Small World and Monopoly HD acting as though the players are sitting around a table – which means if you’re playing solo the AI player is essentially upside down.

Cargo Runners goes one step further, and eliminates the AI entirely. This is quite literally a board game, designed around having the iPad set down on a table, and people sitting around it. It means that sometimes it’ll be difficult to get a game going, and eliminates it as a way to pass time on the train commute to work, but for those social gatherings, this is brilliant stuff.

Board game maps are always fun